AI Insights · Timothy · October 2022
Top 5 Fish Games Performance in the US - Q3 2022
In Q3 2022, the top 5 fish games on a unified platform in the US saw varied performance trends in weekly downloads, revenue, and active users.
In Q3 2022, the top 5 fish games on a unified platform in the United States exhibited diverse trends in downloads, revenue, and active user metrics, according to Sensor Tower data.
Fishdom from Playrix saw a dynamic quarter. Weekly revenue steadily increased, peaking at approximately $3.1M in the last week of August. Downloads showed a notable rise mid-quarter, reaching around 375K in early August, before experiencing a decline to about 162K by the end of September. Active users began at around 775K in late June, but decreased to approximately 482K by the end of the quarter.
Aquarium Land - Fishbowl World by HOMA GAMES demonstrated an upward trend in revenue, starting at about $3.3K in late June and peaking at approximately $22.6K in early September. Downloads started strong with around 211K in late June, but gradually declined to approximately 46K by the end of September. Active users showed a similar pattern, starting at approximately 413K and decreasing to around 328K.
Fish Eater.io from MOBIBRAIN TECHNOLOGY PTE. LTD. saw its revenue grow from about $2.3K in late June to a peak of approximately $10.2K in early August, before dropping to around $2K by the end of September. Downloads surged in mid-July to about 135K, before falling back to approximately 28K by late September. Active users followed a similar trend, peaking at around 221K in early August and declining to about 70K by the end of the quarter.
Hungry Shark Evolution by Ubisoft maintained a steady weekly revenue, ranging between $31K and $49K throughout the quarter. Downloads remained relatively stable, peaking at around 80K in late July. Active users hovered around 300K to 350K, with slight fluctuations throughout the quarter.
Hungry Shark World, also from Ubisoft, exhibited consistent weekly revenue, reaching up to approximately $64K in late July. Downloads peaked at about 82K in early August, with a gradual decline to around 39K by the end of September. Active users showed a significant peak at approximately 501K in early August, stabilizing around 386K by the end of the quarter.
These insights are based on Sensor Tower data. For more detailed information and additional insights, visit Sensor Tower.